KorGE Skeleton

Skeletal-based animations give allows you to reduce the assets size, while allowing to create unique and smooth animations.

DragonBones

You can use DragonBones by adding the dependency:

dependencies {
    commonMainApi "com.soywiz:korge-dragonbones:$korgeVersion"
}

Using in code

val factory = KorgeDbFactory()
factory.parseDragonBonesData(Json.parse(resourcesVfs["Dragon/Dragon_ske.json"].readString())!!)
factory.parseTextureAtlasData(
    Json.parse(resourcesVfs["Dragon/Dragon_tex.json"].readString())!!,
    resourcesVfs["Dragon/Dragon_tex.png"].readBitmapOptimized().toBMP32()
)
val armatureDisplay = factory.buildArmatureDisplay(armatureName = "Dragon", dragonBonesName = "Dragon")!!.position(100, 100)

The ArmatureDisplay is a view that can be attached to any container. Also it contains the armature and the animation so you can apply animations to it.

class KorgeDbArmatureDisplay : Container(), IArmatureProxy {
    // ...
    val armature: Armature
    val animation: Animation

}