Android
The Android target uses the Kotlin JVM. It consumes and generates intermediate .class
files,
to end generating portable Android APK
, or Android AAR
packages
with no external dependencies, nor native per-platform native code, also supports
proguard, so the resulting application is really small.
Executing
Using gradle tasks on the terminal.
To installs an APK on all the connected devices (debug/release variants)
Even if cannot install it, it generates the APK file available in build/platforms/android/build/...
./gradlew installAndroidDebug
./gradlew installAndroidRelease
To run the application in an available emulator/device (debug/release variants)
./gradlew runAndroidDebug
./gradlew runAndroidEmulatorDebug
./gradlew runAndroidDeviceDebug
./gradlew runAndroidRelease
./gradlew runAndroidEmulatorRelease
./gradlew runAndroidDeviceRelease
Triggering these tasks, it generates a separate android project into build/platforms/android
.
You can open it in Android Studio
for debugging and additional tasks. The KorGE plugin just
delegates gradle tasks to that gradle project.
Packaging
To generate AAR package files to upload the store:
./gradlew bundleAndroid
./gradlew bundleDebug
./gradlew bundleRelease
Installing and using the Android SDK
This target requires a separate installation of the Android SDK.
When installed with Android Studio it is usually detected directly, but you can use
the ANDROID_SDK
environment variable, or the sdk.dir
on the local.properties
file.
Setting Android API Level
In the case you need to change the android API level, you can do that by changing the build.gradle.kts
file:
korge {
androidMinSdk = 16
androidCompileSdk = 28
androidTargetSdk = 28
// Shortcut to change all of them at once
androidSdk(compileSdk = 28, minSdk = 16, targetSdk = 28)
// ...
targetAndroid()
}
Important! You must set all the android-related properties like
androidMinSdk
BEFOre callingtargetAndroid()